Worldsmiths
| Server Information | |
|---|---|
| Address | 5.9.24.47:19132 |
| Hostname | Worldsmiths · Survival with a real economy |
| Status | Checked 2 minutes ago |
| Players | 0 / 99 |
| Location | Finland |
| Version | 26.40 |
| Website | |
| Registered by | Worldsmiths |
| Registered since | August 12th, 2026 03:14 AM EST |
| Last update | August 12th, 2026 03:20 AM EST |
| Tag(s) | Cross-Play Economy SMP Survival |
| Statistics | |
|---|---|
| Uptime | |
| Vote(s) | 1 |
| Rank | 295 |
| Score | 12 |
| Favorited | 0 |
| Discussion(s) | 0 |
Worldsmiths is a survival server where the economy is the point.
Every coin in circulation was mined by a player and deposited at the bank. No admin ever created money — not for events, not for prizes, not ever. That single rule is why the things you own are worth something: nobody can print more.
What that gives you:
- A real market. Order books, price charts, a 7-day fair-price line. Prices are whatever players make them.
- Your own shop. Chest stands, animal pens, display cases for enchanted one-offs — all on your own land.
- Land with an address. In the city next to spawn the plots have proper street addresses and neighbours thirty seconds away. Outside it a road network runs across the map — claim beside a road, head into the wild, or take an island.
- A weekly lottery you can verify. Five numbers out of twenty, drawn every Sunday. We publish a fingerprint of the winning numbers before tickets go on sale, so nobody — us included — can pick them afterwards. The website checks the proof in your own browser.
- Companies. Shared businesses with their own account, roles and taxed payouts.
No pay-to-win. Nothing is for sale for real money. No ranks, no kits, no advantages — the only way to get ahead is to play.
New players can just connect and look around for half an hour before anything is asked of them. Read the rules, answer a short quiz, and the world is yours to build in.
Java and Bedrock both work — phone, tablet and console included.
Every coin in circulation was mined by a player and deposited at the bank. No admin ever created money — not for events, not for prizes, not ever. That single rule is why the things you own are worth something: nobody can print more.
What that gives you:
- A real market. Order books, price charts, a 7-day fair-price line. Prices are whatever players make them.
- Your own shop. Chest stands, animal pens, display cases for enchanted one-offs — all on your own land.
- Land with an address. In the city next to spawn the plots have proper street addresses and neighbours thirty seconds away. Outside it a road network runs across the map — claim beside a road, head into the wild, or take an island.
- A weekly lottery you can verify. Five numbers out of twenty, drawn every Sunday. We publish a fingerprint of the winning numbers before tickets go on sale, so nobody — us included — can pick them afterwards. The website checks the proof in your own browser.
- Companies. Shared businesses with their own account, roles and taxed payouts.
No pay-to-win. Nothing is for sale for real money. No ranks, no kits, no advantages — the only way to get ahead is to play.
New players can just connect and look around for half an hour before anything is asked of them. Read the rules, answer a short quiz, and the world is yours to build in.
Java and Bedrock both work — phone, tablet and console included.