The Mudpit | Season 2
| Server Information | |
|---|---|
| Address | node2.spillhosting.no:25005 |
| Hostname | Geyser |
| Status | Checked <1 minute ago |
| Players | 0 / 100 |
| Location | Sweden |
| Version | 26.52 |
| Website | |
| Registered by | CarlJonas |
| Registered since | September 3rd, 2026 04:20 PM EST |
| Last update | October 15th, 2026 02:26 PM EST |
| Tag(s) | Cross-Play Economy PvP Survival |
| Statistics | |
|---|---|
| Uptime | |
| Vote(s) | 0 |
| Rank | 581 |
| Score | 8 |
| Favorited | 0 |
| Discussion(s) | 0 |
The Mudpit is a Vanilla+ survival server, and Season 2 is now open.
We went back to basics. The economy was rebuilt from the ground up so it rewards real play instead of getting rich quick. Bedrock and Java players share one world.
What makes it different
Jobs that pay for what you already do. Mine, farm, fish, build or fight. Take up to three jobs and rank up from Apprentice to Grandmaster to unlock better tools.
A player-run economy. The server market is only a low safety net. The real money is in player stores and sign shops, so trade with people.
A shared Treasury. Taxes fill it, and when it reaches its goal everybody gets a server holiday.
Quality of life. Right-click harvesting with auto replant, farmland that never gets trampled, and vein mining for Miners once they reach Journeyman.
Land and homes. 10 free claim chunks, homes, random teleport and friendly teleport requests.
Easy to start. You start with $500 and a guide book from Carl, and /help explains the rest.
Rewards for helping
Report a bug and we fix it, and you get $100.
Bring a friend with /referral. They get $100, you get $50, and every 5th friend pays a $1,000 bonus.
A 6,000 block world, so you will actually meet people. (Might be raised.)
We went back to basics. The economy was rebuilt from the ground up so it rewards real play instead of getting rich quick. Bedrock and Java players share one world.
What makes it different
Jobs that pay for what you already do. Mine, farm, fish, build or fight. Take up to three jobs and rank up from Apprentice to Grandmaster to unlock better tools.
A player-run economy. The server market is only a low safety net. The real money is in player stores and sign shops, so trade with people.
A shared Treasury. Taxes fill it, and when it reaches its goal everybody gets a server holiday.
Quality of life. Right-click harvesting with auto replant, farmland that never gets trampled, and vein mining for Miners once they reach Journeyman.
Land and homes. 10 free claim chunks, homes, random teleport and friendly teleport requests.
Easy to start. You start with $500 and a guide book from Carl, and /help explains the rest.
Rewards for helping
Report a bug and we fix it, and you get $100.
Bring a friend with /referral. They get $100, you get $50, and every 5th friend pays a $1,000 bonus.
A 6,000 block world, so you will actually meet people. (Might be raised.)